
This means that at certain stages of your journey you may get into a bit of a rut as to where to get your XP fix without having to go grinding it out in small doses by farming enemy spawns. However this has been affecting enemies and quests above your own character level (which again is supposedly by design – bad design in my opinion) as well as those within these level limits. The developers designed the game to reward less XP for quests that are so many levels below your own, which is understandable because defeating puny enemies probably shouldn’t be worth much. This brings me to my first negative point though as there have been reports of some problems regarding XP rewards for completing quests something which I have had the misfortune of experiencing first-hand.
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Do your own thing and risk bumping into a pesky wraith way above your level or end up stepping into a bandit’s patch being outnumbered explore at your own peril. The world really is your oyster, but obviously it’s best not to run before you can leap and so the handy suggested character level for attempting certain quests and such makes life a bit easier. There are smaller areas within the world that you’ll visit but White Orchard, Velen, Novigrad and the Skellige Isles are the big ones that’ll eat up all your time. This is down to not only the sheer size of the land but also the amount of main quest objectives, side quests and various places of interest to discover. To put it into perspective for you, it took around ten hours just to finish off exploring the smallest of the four lands, White Orchard which is essentially a prologue. Actually, scratch that, it’s bloody huge! One of the first noticeable things after the well worked in tutorial (it introduces you to a few characters whilst seamlessly integrating the learning the ropes bit into part of the story) is the map of the world showing each area you’ll eventually journey through.
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The whole game is played out as a free roaming open world adventure, so as you can expect the world is pretty big. The King will use his horde of ghoulish riders to terrorise anyone in the Wild Hunt’s path. The King of the Wild Hunt is attempting to find someone before Geralt himself gets this common person of interest… Ciri. Anyway, this is the story following Geralt of Rivia, a witcher whom is famous for slaying all manner of evil monsters and devious humans across the land, on his journey to track down people close to his heart whilst also destroying the Wild Hunt. Hence I’m playing this one as sort of a standalone effort. This isn’t the first Witcher game I’ve played but given how little time I have invested into them, I basically went into this third outing with a lack of witching experience. Well, now it’s here we can see whether CD Projekt RED has managed to deliver a much needed Game of the Year candidate or whether the curse of being the third in a trilogy holds it back as being ‘more of the same’.

The Witcher 3: Wild Hunt had an air of confidence attached to it, convincing everyone who laid eyes on it that it would be an epic open world role-playing game. From the moment it made its debut at the E3 2013 event, I thought the next Witcher game looked special.
